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Eye-tracking navigation for Varjo XR-3

Built for freedom, but still requires hands to use them.

Today's XR controls are copied from phones — buttons, taps, gestures. So even with €20k headset on, you still have to free up the arms to use them.

A user reaching out to operate a floating XR interface by hand
A gaze ray from the eye selecting an on-screen mode

Solution: Gaze-enabled navigation interface

We built an interface that reacts to where you look enabling natural and optimized interaction.

Depth-enhanced UI

View Modes

Natural
Natural
Night Vision
Night Vision
Thermal Camera + Human Detection
Thermal Camera + Human Detection

Functions

Time
Time
Human Detection
Human Detection
Live Location Map
Live Location Map
The team building the gaze-controlled interface in Unity during the hackathon Testing the interface live on the Varjo XR-3 headset Presenting the working demo on stage at Aaltoes
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